"Nothing under the sun is greater than education. By educating one person and sending him into the society of his generation, we make a contribution extending a hundred generations to come."

 

-- Dr. Jigoro Kano

Judo Founder

Ju-Jitsu Philosophy:

 

Seiryoku Zenyo

 

"Concentrated Effort,

Maximum Efficiency"

3-Part Fighting System

 

The 3-Part Fighting System is divided in three parts: Part I sees the competitors involved in standing combat using strikes & kicks.  Once a grab has been made, the fight enters Part II and hits are no longer allowed. The competitors try to bring one another down with various throwing techniques.  Once down on the tatami (mats), the match enters Part III.  In this phase, points are given for pinning techniques, controlled strangulations, and joint locks. The winner is the competitor who has accumulated most points during the fight or performed a perfect technique (Ippon) in all three Parts.  This type of competition requires timing, agility, strength, and endurance.

A. The following points can be given in Part 1:
(Punches, strikes and kicks must be applied with Hikite / Hikiashi & with good balance and control)
1. An unblocked punch, strike, or kick (Ippon, 2 points)
2. A partly blocked punch, strike, or kick (Wazaari, 1 Point)
B. The following points can be given in Part 2:
(Throws, take downs, locks, and strangulations)
1. Strangulations and locks in case the contestant can’t tap by himself and the Mat Referee must stop the fight by announcing “Mate". (Ippon, 2 points)
2. Strangulations and locks with tapping (Ippon, 2 points)
3. A perfect throw or take-down (Ippon, 2 points)
4. A not perfect throw or take-down (Wazaari, 1 point)
C. The following points can be given in Part 3:
1. Strangulations and locks in case the contestant can’t tap by himself and the Mat Referee must stop the fight by announcing “Mate". (Ippon, 3 points)
2. Strangulations and locks with tapping (Ippon, 3 points)
3. An efficient control announced as “Osae-komi” during 15 seconds (Ippon, 2 points)
4. An efficient control announced as “Osae-komi” during 10 seconds (Wazaari, 1 point)
Note: An efficient control started within the fighting time is allowed to continue until termination (even after expiration of the fighting time). If the control is broken before the 15 seconds the Mat Referee shall announce “Toketa”.

Kenukan Academy

220 W. Cedar St.

Olathe, KS

66061

 

913.782.5425

kenukan@aol.com

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220 West Cedar St. • Olathe, KS • 66061 • Tel: 913.782.5425 • E-Mail: kenukan@aol.com

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